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The market for PC games grew by 9% - PC Games Industry 2010 Although the PC gaming market has never been as good a time as it is Xbox 360 or PS3 for example, it is true that during the past year there have been improvements in this regard and it seems that the market for PC games gradually recovering.
According to the latest figures provided by the PC Gaming Alliance, PCGA-, an association that manages the sales data from several companies related to the PC as Micrososft, Intel, AMD, Nvidia and Dell among many others, the PC gaming market has grown by 3% in 2009.
Good news is that digital distribution of games and growing. The physical format sales have declined 20% worldwide. 70% of the respondents in Europe and North America have already purchased full price games (ie, above 50 dollars / euros), and 50% have already purchased some form of virtual items.
The market growth has focused mainly in Europe and North America. It seems that western markets are now more receptive to buy goods online for massive multiplayer games or related.
- 2010 PC Game Reviews Magazine UK"Yesterday -- yesterday morning, I said that Johnathan Zittrain personifies the Berkman Center -- that Jonathan personifies its creativity and its charisma and its brilliance. Tonight I want to go even further, in saying that Jonathan -- Jonathan in both his style and his substance -- that Jonathan personifies the Internet itself." -Elena Kagan2010 PC Game Reviews Magazine UK
Well, the internet has several fathers (Taylor, Roberts, Cerf, Kahn, ...) and one grandfather (Farber) so Jonathan should begin a new generation as the first child of the internet, maybe even redeemer! - Jim Morris
Berkman's 10th Anniversary Conference and Celebration
- Main Conference Website
- Agenda: The schedule as it currently stands.
- Politics Session View our thoughts about the politics session on May 15
- 2010 PC Game Reviews Magazine UK
- Attendees: Add your name here if you're attending to let others know you'll be at B@10!
- Social Tools: Post questions to the question tool, IRC Channel information, Facebook group and more.
- Directions, Maps, Travel
- Berkman Center for Internet & Society
- Suggested Attire
- 2010 PC Game Reviews Magazine UK
May 15 Food for Thought Dinners
Mass Effect 3 will use the Unreal Engine 3 - PC, Xbox 360 Thanks to some recent statements by Mark Rein, of Epic Games, we learned that Mass Effect 3 will use the powerful and effective long Unreal Engine 3. This graphics engine was already used in the first two installments of the saga, giving its best results with Mass Effect 2. For now, most unknown details of the third part of the franchise, but is assumed to appear on PC and Xbox 360.
Mass effect Game for PC "BioWare has chosen Unreal Engine 3 for Mass Effect trilogy because they wanted to offer a perspective shooter and third-person sci-fi environments," said Rein. For his part, David DeMartini, EA, added: "We have a good working relationship with Epic, both from the point of view of development as the license, and are grateful for how they have maintained the competitiveness of its technology game engine. "
It is too early to know when will Mass Effect 3 on the market but information about the game not to come. Mass Effect 2 stores makes landed just a couple of months, becoming a very significant sales success in addition to one of the most highly rated titles of the 2010. We will keep you abreast of Mass Effect 3 in future updates.
May 16 Openness Sessions
9:30a.m.- 10:45a.m.
- Open Learning, Austin North - Building an Immersive Networked Future Expressed in Code, Law, Public Media and Human Spirit
- Open Innovation, Austin East - Democratized and Distributed Innovation
- The Language of Openness, Austin West - Framing the Net: What We Say is What We Get
- Open Network Architectures, Hauser 104
- Open World, Hauser 102 - The Global Internet: Emerging Tech in Emerging Markets
- Open Media, Langdell South - Is Openness Enough?: Media and Democracy in the Networked Age
May 16 Breakout Sessions
Crytek Crysis struggled to keep 2 consoles - PC, PS3, Xbox 360 Crytek, the development company behind Crysis and its sequel, has acknowledged having had problems in moving the game to consoles because of CryEngine3 graphics engine, which will show how the expected Crysis 2. The title is slated for PC, PS3 and Xbox 360 this year, if no last minute changes. Crysis 2 PC Game "The biggest challenge we faced during the development of Crysis 2 was to maintain the quality of the performance CryEngine3 consoles. There have been problems, but we are very proud of our team who have managed to solve the problems and this will be noticeable in Crysis 2, "said Cevat Yerli, CEO of Crytek.
However, Yerli said that they always wanted to provide visuals, so we are sure to be able to solve all the problems they have had. The title will bet on this occasion to focus the action in an urban environment, highly detailed, that its makers say will leave us with an open mouth. So far, we have to wait to learn more.
- Digital Natives Session Organizers: John Palfrey and Urs Gasser
- Technology and Political Transparency - Session Organizers: Micah Sifry and Ellen Miller
- Network Neutrality Sessions Organizer: Yochai Benkler
- Netizenship: Engaging with Race and Diversity Online - Session Organizers: David Harris and Rachel Lyon of the Charles Hamilton Houston Institute for Race and Justice Austin East
- Netizenship Session Organizer: Jonathan Zittrain
- The Dilemma of Games: Moral Choice in a Digital World, Session Organizers: Gene Koo and Shenja van der Graaf
- Political Mobilization, the Internet and the 2008 Elections
- Adversaries and Battlefields, Organizer: Jim Morris, Carnegie Mellon
- Democratized and Distributed Innovation
- Framing the Net: What We Say is What We Get - Session Organizers:
- The Dilemma of Games: Moral choice in a Digital World
- Networked News and Public Discourse
- Anonymity, Privacy and Identity: Towards a Bill of User rights
- Open Access: Problems of Collective Action and Promises of Civic Engagement
- The Musician and the Scientist Write the Code: Protocols for Compensation and Openness via Melanie Dulong
- Framing the Net: What We Say is What We Get - via Doc Searls
- The ECOGogy: how .Gov, .Com, .Org and .Edu get along - via Doc Searls
- Chilling Effects - via Wendy Seltzer
- Gatekeepers via Wendy Seltzer
- Filtering via Rob Faris
- Open Security: Harnessing the Generative Internet for the Public Good (formerly Internet Generativity) - StopBadware team, Jart Armin
- What is settled in the development of internet & society, what do we know is true, what do we agree on? - Via Dan Gillmor
- Metaphor and net infrastructure understanding and its legal implications - via Doc Searls / Judith Donath
- Open Access: Problems of Collective Action and Promises of Civic Engagement - via Nick Bramble
- A Strategy for Open Online Education - via Charlie Nesson
- YouTomb: Peeking Behind the Curtain of YouTube Take-Downs - via Tim Hwang +
- Watching v. Surveillance: Who, Where, How - via Hal Roberts, Chris Conley
- Media Re:Public - Internet & Media/News - via Persephone Miel, Jake Shapiro,
- Lawyering for the Peer Enterprise - Wendy Seltzer, David Ardia,
- Why Free Speech Needs Free Culture - via Rebecca MacKinnon
- A Bill of User Rights and Responsibilities for the Future Net - An Open Social Mobile Platform - Digital Institutions for Global Mobile, via Clippinger, Shenja, Oliver, Urs
- Identity & Civil Liberties - via Clippinger, Mary Rundle, Real ID - Higgins
- Beyond Content: The metadata data of abundance - via David W.
- How to Create an Index of Internet Freedom --via Karin Karlekar
- Global problem solving: Let's think collectively about collective problem solving - Mark Tovey
- Business Strategy: Let's think collectively about how business strategy will change given the ideas and deads of Johnathan Zittrain, Michael Porter, and Mark Zuckerberg - Michael Rand
Etc
Images of Dragon Age - PC MMORPG Dragon Age is a three-dimensional fantasy set in ancient China from 960 BC. The PC game is based on the eight semid Buddhists who live at a higher level but still are linked to mortality.
The fighting martial arts are based on the Song Dynasty and one of the main features of the game to note is the event system in which players will be constantly surprised by mini games, etc. PVP arenas. We can not forget that this is a game that is reaping considerable success in the Asian continent. Then we let the images of the game.
- Suggested Readings: List any relevant academic papers and create H20 playlists.
- Discussion, Coverage, and More from the Conference: Links to blogs, photos, podcasts from conference attendees.
- Suggestion Box: Please list any suggestions that you may have for the conference here.
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