Vectors of AI Governance
This article juxtaposes proposed legislation in the US and EU for regulating AI and reflects on the future direction of AI governance.
A white paper that builds upon the history of public health for addressing the systemic harms of online platforms.
Towards Responsible Quantum Technology
The expected societal impact of quantum technologies (QT) urges us to proceed and innovate responsibly. This article proposes a conceptual framework for Responsible QT.
15 Ways to Engage Youth Within Your Company and Why You Should Do It
Sandra Cortesi explores how young people can be included in decision-making processes that impact their futures
Transforming State-of-the-Art Offline Approaches for the Digital World
No two people have the same definition of what “well-being” means to them. While we often use “mental health” and “well-being” interchangeably, well-being can encompass much more… …
Digital Crime Scenes
Digital evidence has made it easier for law enforcement to identify, harass, and prosecute LGBTQ people...
Youth and Extended Reality
A new piece from the Youth and Media team surveys potential uses and harms of XR for learning, health, and inclusion...
Planning for the Next Pandemic
John Palfrey and Urs Gasser argue that COVID-19 testing and tracing systems need to work within and across geographic and political boundaries.
The Paper of Record Meets an Ephemeral Web
A project to gain insight into the extent and characteristics of journalistic linkrot and content drift
Youth Participation in a Digital World
Designing and Implementing Spaces, Programs, and Methodologies
German Digital Council: An ‘Inside-Out’ Case Study
German Chancellor Angela Merkel appointed a group to bring a digital mindset into government
Digital Ethics in Times of Crisis: COVID-19 and Access to Education and Learning Spaces
A collaborative contribution by the participants in an “Ethics of Digitalization” Research Sprint
Skin in the Game: Modulate AI and Addressing the Legal and Ethical Challenges of Voice Skin Technology
An educational toolkit that includes a case study, a teaching note, and a background primer.
Polarization and the Pandemic: American Political Discourse
Tracking political discourse in the U.S. for March, April, and May of 2020
Partisanship, Impeachment, and the Democratic Primaries: American Political Discourse
Tracking political discourse in the U.S. for January and February of 2020
US Elections Disinformation Tabletop Exercise Package
Publication provides the intelligence community, social media companies, state election officials, and news media a resource to plan for the election.
Mail-In Voter Fraud: Anatomy of a Disinformation Campaign
Working paper explores disinformation campaign about mail-in voter fraud
Youth and the Digital Economy
What can we all learn by taking a closer look at young people in today’s digital economy?
The false positive problem of automatic bot detection in social science research
A study of Botometer's diagnostic ability over time
Youth and Digital Citizenship+ (Plus)
How can schools, educators, and parents and caregivers embrace the opportunities to support young people in becoming digital citizens?
Principled Artificial Intelligence
Comparing the contents of thirty-six prominent AI principles documents side-by-side
Content and Conduct
This study assesses the degree to which English-language Wikipedia is successful in moderating harmful speech
Youth and Cyberbullying
Examining the changing landscape of bullying while acknowledging the convergence between the online and offline world.