Data, narratives and tools produced by the EM field: Difference between revisions
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*Educational Video Games | *Educational Video Games |
Revision as of 17:54, 28 July 2009
Research Questions
What kind of data, narratives and tools constitute the outputs of the EM field and its dynamics?
Narratives
- Textbooks
- eTextbooks
- Coursepacks
- University Press Books (non-textbook academic and professional works used in college courses)
Tools
- eReaders
- Educational Software
- Educational Video Games
- Digital Learning Platforms
- Internet-based Activities/Learning Objects (in Flash, Java, etc.)
- Student Response Systems
Bibliography for Item 3 in EM
Back to The Higher Education Level
Back to Educational Materials
Back to Report April 2009#Educational Materials