Peer Production: Development from the Edges and from the Crowd: Difference between revisions

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The collaboration of people who "tinker" with technology is a fascinating subject. It remains much easier to verify results than from within the academic write-ups. [[User:VACYBER|VACYBER]] 13:23, 25 March 2014 (EDT)
The collaboration of people who "tinker" with technology is a fascinating subject. It remains much easier to verify results than from within the academic write-ups. [[User:VACYBER|VACYBER]] 13:23, 25 March 2014 (EDT)
:: I like this kind of news!  I often tell colleagues at my office that "If you can't do it, it is expensive;  if you know how to do it, it can be free!"  While in the "Optimization in Aerospace Engineering" class as a aeronautical/astronautucal graduate student at Purdue University, I did a project to ascertain the viability of launching low orbit satellites (LEOs).  The traditional thinking then was that it is too expensive and rockets typically carry more than a single payload.  But calculations showed that it is economically viable to launch single payload of lightweight LEO.  Such a project is crucial for education of the poor because the poor have limited or no access to the internet. 
[[User:Ichua|Ichua]] 15:04, 25 March 2014 (EDT)


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Revision as of 15:04, 25 March 2014

March 25

Beyond merely providing a forum for political activism, scholars are increasingly aware of the benefits the Internet provides as a mode of production. How can the Internet help us make things together? How much hierarchy and control is needed to produce? How good is the material that peer production creates? And finally, what are the risks to producers (and society) inherent to peer production?

Joining us this week is Rob Faris, the Research Director for the Berkman Center.


Assignments

The deadline for Assignment 3 has moved from March 25th to April 1st. All other deadlines will not change.


Readings

Development from the edges
Development as a crowd
  • if you’re not familiar, you may want to spend a little time looking at Wikipedia’s entry on Seti@home.
Crowd intelligence

Optional Readings



Videos Watched in Class

Links

Class Discussion

Please remember to sign your postings by adding four tildes (~~~~) to the end of your contribution. This will automatically add your username and the date/time of your post, like so: Andy 15:12, 7 November 2013 (EST)

COMMENTS ON "Jerome Hergeaux, Cooperation in a Peer Production Economy: Experimental Evidence from Wikipedia"

Coming from an operations research background, I find the application of game theoretic approaches to this project rather interesting. However, there are other aspects which were not taken into account. For example, the utility of social recognition derived by contributors to Wikipedia can be obtained at significantly reduced cost and risk compared to other options like authoring a book or publishing a paper in a peer-reviewed journal. Furthermore, the results are immediate so the perceived utility is also immediate.

Ichua 08:40, 25 March 2014 (EDT)


QUALITY OF CONTENT FROM PEER PRODUCTION IN WIKIPEDIA

Because Wikipedia content lacks originality and are mostly copied from other sources, I beg to differ on the usefulness of mentioning contributions to Wikipedia in one's resume. Real scholars would rather contribute to peer-reviewed journals where the benefits are far greater, including promotion and salary increase if working in an academic institution. So while Wikipedia content may be useful to the general public, the quality of the content may not be of high academic value.

Ichua 09:17, 25 March 2014 (EDT)


I think that one of the great examples of Democratizing Innovation are games... A number of highly successful games have been initially created as mods developed by gamers, and later turned into commercial products by the companies whose games were built upon... Some examples off the top of my head include many Half Life/Source engine based multiplayer games, DotA - originally based on Warcraft III, or, outside of video games, the many unofficial rulebooks, expansions and modifications of Dungeons & Dragons or some of the Wizards of the Coast's collectible card games. --Seifip 10:24, 25 March 2014 (EDT)


AIR TRAFFIC CONTROL OPEN COLLABORATION NETWORK

SETi@HOME gave me an idea to enhance air transport safety. The case of Malaysian Airlines Flight MH370 might have been more clear if air traffic is also being monitored by air control gamers and air traffic control towers can receive alerts, comments, and suggested routings from these gamers in real-time over the internet. For this to be possible, satellite and transponder data from all aircrafts need to be available, also in real-time over the internet, to the gamers. Software programmers can also develop new codes which can analyze traffic patterns or which can make predictions of flight paths based on current and new vectors using the real-time data.

Ichua 11:02, 25 March 2014 (EDT)


PEER PRODUCTION BY AMSAT ENTHUSIASTS OF SECOND INTERNET

When I read how I could access internet for free via the AMSAT satellites, I decided to get the amateur radio license (call sign KC9HKA) while in West Lafayette, IN. I was just curious to find out latest information about AMSAT and found this:

http://www.tomsguide.com/us/Chaos-Computer-Club-Hackerspace-Global-Grid-SOPA-Protect-IP-Nick-Farr,news-13742.html

Ichua 11:26, 25 March 2014 (EDT)


I will have to look into the AMSAT satellites. Just recently we were discussing an article that appeared in the Daily Mail regarding an "OuterNet."

http://www.dailymail.co.uk/sciencetech/article-2552177/Forget-Internet-soon-OUTERNET-Company-plans-beam-free-wi-fi-person-Earth-space.html

The collaboration of people who "tinker" with technology is a fascinating subject. It remains much easier to verify results than from within the academic write-ups. VACYBER 13:23, 25 March 2014 (EDT)

I like this kind of news! I often tell colleagues at my office that "If you can't do it, it is expensive; if you know how to do it, it can be free!" While in the "Optimization in Aerospace Engineering" class as a aeronautical/astronautucal graduate student at Purdue University, I did a project to ascertain the viability of launching low orbit satellites (LEOs). The traditional thinking then was that it is too expensive and rockets typically carry more than a single payload. But calculations showed that it is economically viable to launch single payload of lightweight LEO. Such a project is crucial for education of the poor because the poor have limited or no access to the internet.

Ichua 15:04, 25 March 2014 (EDT)


Thus far, most "peer production" has been limited to the entirely digital world. I'm interested in the intersection between peer-production and the emerging technology of 3D printing. It seems to me that most of the things sold on etsy.com could be printed by a 3D printer; there are even technologies emerging that allow printing of electronic circuits (e.g., the Kickstarter EX project). Clothing seems like one of the first things that could be a mass-market success for 3D printing. It seems like there's a huge range of new issues that will emerge, not only in the area of intellectual property but also things like product liability, etc. Once the technology exists on a massive scale at consumer homes, it seems like some of the same things that promote prosocial peer-production behavior, as discussed by the writers/speakers in this section, could unleash even more world-changing innovation once it includes the world of physical goods. Jradoff 14:18, 25 March 2014 (EDT)