Peer Production: Development from the Edges and from the Crowd: Difference between revisions

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'''April 2'''
'''March 25'''


Beyond merely providing a forum for political activism, scholars are increasingly aware of the benefits the Internet provides as a mode of production. How can the Internet help us make things together? How much hierarchy and control is needed to produce? How good is the material that peer production creates? And finally, what are the risks to producers (and society) inherent to peer production?
Beyond merely providing a forum for political activism, scholars are increasingly aware of the benefits the Internet provides as a mode of production. How can the Internet help us make things together? How much hierarchy and control is needed to produce? How good is the material that peer production creates? And finally, what are the risks to producers (and society) inherent to peer production?


Our special guest this week will be [http://cyber.law.harvard.edu/people/jhergueux Jérôme Hergueux], a fellow at the Berkman Center, who specializes in behavioral economics and online social spaces.  
Joining us this week is [https://cyber.law.harvard.edu/people/rfaris Rob Faris], the Research Director for the Berkman Center.
 
 
== Assignments ==
 
'''''The deadline for [[Assignments#Assignment_3:_Project_Outline|Assignment 3]]  has moved from March 25th to April 1st.''''' All other deadlines will not change.


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== Readings ==
== Readings ==
; Development from the edges
* [http://web.mit.edu/evhippel/www/democ1.htm Eric Von Hippel, ''Democratizing Innovation''] (Chapter 1, focus on pages 1-3 and 13-15, skim rest)
; Development as a crowd
* [https://cyber.law.harvard.edu/events/luncheon/2013/12/hergueux Jerome Hergeaux, Cooperation in a Peer Production Economy: Experimental Evidence from Wikipedia] (video, watch from beginning to 47:50)


* [http://video.mit.edu/watch/news-information-and-the-wealth-of-networks-9187/ Yochai Benkler, News, Information and the Wealth of Networks] (video, watch from 8:32 to 26:07)
* [http://video.mit.edu/watch/news-information-and-the-wealth-of-networks-9187/ Yochai Benkler, News, Information and the Wealth of Networks] (video, watch from 8:32 to 26:07)


:* if you’re not familiar, you may want to spend a little time looking at Wikipedia’s entry on [https://en.wikipedia.org/wiki/Seti@home Seti@home].
:* if you’re not familiar, you may want to spend a little time looking at Wikipedia’s entry on [https://en.wikipedia.org/wiki/Seti@home Seti@home].
* [http://web.media.mit.edu/~cebrian/p78-tang.pdf John Tang et al, Reflecting on the DARPA Red Balloon Challenge (''Communications of the ACM'')]
; Crowd intelligence


* [http://www.randomhouse.com/features/wisdomofcrowds/excerpt.html James Surowiecki, ''The Wisdom of Crowds''] (read excerpt)
* [http://www.randomhouse.com/features/wisdomofcrowds/excerpt.html James Surowiecki, ''The Wisdom of Crowds''] (read excerpt)
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* [http://www.ethanzuckerman.com/blog/2006/11/30/cass-sunsteins-infotopia/ Ethan Zuckerman, Review of Cass Sunstein’s “Infotopia”]
* [http://www.ethanzuckerman.com/blog/2006/11/30/cass-sunsteins-infotopia/ Ethan Zuckerman, Review of Cass Sunstein’s “Infotopia”]


* [http://web.media.mit.edu/~cebrian/p78-tang.pdf John Tang et al, Reflecting on the DARPA Red Balloon Challenge (''Communications of the ACM'')]
== Optional Readings ==
 
* [https://en.wikipedia.org/wiki/Reliability_of_Wikipedia Wikipedia, Reliability of Wikipedia]


* [https://www.youtube.com/watch?v=1uJWwLVkKTU Jonathan Zittrain, Minds for Sale] (video, watch all)
* [https://www.youtube.com/watch?v=1uJWwLVkKTU Jonathan Zittrain, Minds for Sale] (video, watch all)


== Optional Readings ==
* [http://rcmap.hatnote.com/#en Hatnote, Real Time Wikipedia Changes Map]
 
* [https://en.wikipedia.org/wiki/Reliability_of_Wikipedia Wikipedia, Reliability of Wikipedia]


* [http://web.mit.edu/evhippel/www/democ1.htm Eric Von Hippel, ''Democratizing Innovation''] (Chapter 1, focus on pages 1-3 and 13-15, skim rest)


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== Links ==
== Links ==
===Links From Adobe Connect Session===


The Wealth of Nations: https://en.wikipedia.org/wiki/The_Wealth_Of_Nations
== Class Discussion ==
<div style="background-color:#CCCCCC;">Please remember to sign your postings by adding four tildes (<nowiki>~~~~</nowiki>) to the end of your contribution. This will automatically add your username and the date/time of your post, like so: [[User:Andy|Andy]] 15:12, 7 November 2013 (EST)</div>


Schumpeter's "creative destruction": https://en.wikipedia.org/wiki/Creative_destruction
----
Having an extensive background in the social sciences I found the Jerome Hergeaux presentation to be a useful study for sociologists and psychologists alike. A question that came to mind during the presentation was how websites like wikipedia are changing social relationships and forms of gratification. Furthermore do certain groups benefit from these type of platforms more than others? The digital age has proven to be a time of change where "we, the people" feel more and more connected, or at least that's what we believe, but is this statement true across the board for the various socio-economic groups?


The DARPA Red Balloon challenge: http://web.media.mit.edu/~cebrian/p78-tang.pdf
[[User:Jacqueline Argueta|Jacqueline Argueta]] 16:10, 25 March 2014 (EDT)


The wiki page for the DARPA challenge: https://en.wikipedia.org/wiki/DARPA_Network_Challenge
----


Benkler's book Penguin and Leviathan, covering many issues from the class: http://amzn.com/0385525761
COMMENTS ON "Jerome Hergeaux, Cooperation in a Peer Production Economy: Experimental Evidence from Wikipedia"


Counter-Strike is a user-made modification of the Valve Corp game Half Life: https://en.wikipedia.org/wiki/Counter_strike
Coming from an operations research background, I find the application of game theoretic approaches to this project rather interesting.  However, there are other aspects which were not taken into account.  For example, the utility of social recognition derived by contributors to Wikipedia can be obtained at significantly reduced cost and risk compared to other options like authoring a book or publishing a paper in a peer-reviewed journal.  Furthermore, the results are immediate so the perceived utility is also immediate.


Coase Theorem: http://en.wikipedia.org/wiki/Coase_theorem
[[User:Ichua|Ichua]] 08:40, 25 March 2014 (EDT)


Tim Wu's Master Switch: http://www.amazon.com/The-Master-Switch-Information-Empires/dp/0307390993/ref=sr_1_1?ie=UTF8&qid=1364941947&sr=8-1&keywords=the+master+switch
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NYC Mayor Bloomberg's Sugary Soda Ban:  http://online.wsj.com/article/SB10001424127887324789504578380271797966326.html?KEYWORDS=soda+bloomberg
QUALITY OF CONTENT FROM PEER PRODUCTION IN WIKIPEDIA


== Class Discussion ==
Because Wikipedia content lacks originality and are mostly copied from other sources, I beg to differ on the usefulness of mentioning contributions to Wikipedia in one's resume.  Real scholars would rather contribute to peer-reviewed journals where the benefits are far greater, including promotion and salary increase if working in an academic institution.  So while Wikipedia content may be useful to the general public, the quality of the content may not be of high academic value.
<div style="background-color:#CCCCCC;">'''Please remember to sign your postings by adding four tildes (<nowiki>~~~~</nowiki>) to the end of your contributionThis will automatically add your username and the date/time of your post, like so: [[User:Asellars|Asellars]] 15:29, 21 January 2013 (EST)'''</div>
 
[[User:Ichua|Ichua]] 09:17, 25 March 2014 (EDT)
 
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I think that one of the great examples of Democratizing Innovation are games... A number of highly successful games have been initially created as mods developed by gamers, and later turned into commercial products by the companies whose games were built upon... Some examples off the top of my head include many Half Life/Source engine based multiplayer games, DotA - originally based on Warcraft III, or, outside of video games, the many unofficial rulebooks, expansions and modifications of Dungeons & Dragons or some of the Wizards of the Coast's collectible card games. --[[User:Seifip|Seifip]] 10:24, 25 March 2014 (EDT)
 
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AIR TRAFFIC CONTROL OPEN COLLABORATION NETWORK
 
SETi@HOME gave me an idea to enhance air transport safety.  The case of Malaysian Airlines Flight MH370 might have been more clear if air traffic is also being monitored by air control gamers and air traffic control towers can receive alerts, comments, and suggested routings from these gamers in real-time over the internet.  For this to be possible, satellite and transponder data from all aircrafts need to be available, also in real-time over the internet, to the gamers.  Software programmers can also develop new codes which can analyze traffic patterns or which can make predictions of flight paths based on current and new vectors using the real-time data.
 
[[User:Ichua|Ichua]] 11:02, 25 March 2014 (EDT)  
 
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PEER PRODUCTION BY AMSAT ENTHUSIASTS OF SECOND INTERNET
 
When I read how I could access internet for free via the AMSAT satellites, I decided to get the amateur radio license (call sign KC9HKA) while in West Lafayette, INI was just curious to find out latest information about AMSAT and found this: 
 
http://www.tomsguide.com/us/Chaos-Computer-Club-Hackerspace-Global-Grid-SOPA-Protect-IP-Nick-Farr,news-13742.html
 
[[User:Ichua|Ichua]] 11:26, 25 March 2014 (EDT)
 
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*****
I will have to look into the AMSAT satellites. Just recently we were discussing an article that appeared in the Daily Mail regarding an "OuterNet."


I really enjoyed Surowiecki's "The Wisdom of Crowds" and how it spoke to the potential superiority of aggregated and averaged knowledge. Due to the rise in portable and mobile computing, the internet has provided a fantastic forum for big data to be collected and analyzed. I personally believe that as the world experiences greater globalization and an increased democratic forum for information sharing, we achieve greater solutions. I found the end of the article particularly interesting as the simulated maze/node experiment highlighted the "mob mentality" vs. the average of individual paths. It's quite astonishing that the "mob mentality" path, using the majority's decision at each node, achieved the original solution. I think that the growth in crowdsourcing and big data will become a huge focal point and resource for research over the next 10 to 15 years.  In contrast, I thought Zuckerman's "My Heart's in Accra" brought up various thought provoking questions regarding ideological cocooning. However, I think the chief undermining piece to his study is that most individuals do not belong to only one blog. And if the study were to be done on aggregators of multiple blogs, than I believe different questions and concerns may have been raised or alleviated. I am a big fan of aggregated analysis like macroeconomic market bets. After all it was this philosophy and mentality that gave George Soros his fortune. [[User:AaronEttl|AaronEttl]] 15:39, 1 April 2013 (EDT)
http://www.dailymail.co.uk/sciencetech/article-2552177/Forget-Internet-soon-OUTERNET-Company-plans-beam-free-wi-fi-person-Earth-space.html


*****
The collaboration of people who "tinker" with technology is a fascinating subject. It remains much easier to verify results than from within the academic write-ups. [[User:VACYBER|VACYBER]] 13:23, 25 March 2014 (EDT)


DARPAs Red Balloon Grand Network Challenge was an affirmation of the power of crowdsourcing. The challenge for domestic companies in the United States will be to harness the apex of this theoretical application before other countries do. The power of individual computers figure in greatly, as the 4G network allows for faster computing time and enables polling of significant numbers with using platform that allow for pushes to the home pages of popular social media. So the popularity of individual sites matters to be able to push to a maximum amount of people, then, the ability of the researcher to pay for that access. Groups like SETI use free space on individual computers to solve complex problems such as hearing signals from outer space and figuring out what they mean. Ultimately, game platforms in their simplest form such as the Facebook games will enable MMOG's to freely solve problems based on a games popularity, and imbed future technology literate generations with information to solve problems that will enable civilization to continue. One does not need a computer crowdsourcing platform to figure out that Earth's population will outgrown the planets ability to produce resources in a matter of decades. These crowdsourcing problem solving applications are not just novelty, they are the future of continuing civiliization.
:: I like this kind of news!  I often tell colleagues at my office that "If you can't do it, it is expensive;  if you know how to do it, it can be free!"  While in the "Optimization in Aerospace Engineering" class as a aeronautical/astronautucal graduate student at Purdue University, I did a project to ascertain the viability of launching low orbit satellites (LEOs). The traditional thinking then was that it is too expensive and rockets typically carry more than a single payload.  But calculations showed that it is economically viable to launch single payload of lightweight LEO. Such a project is crucial for education of the poor because the poor have limited or no access to the internet. [[User:Ichua|Ichua]] 15:04, 25 March 2014 (EDT)


[[User:Daniel Cameron Morris|Daniel Cameron Morris]] 15:58, 2 April 2013 (EDT)
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*****
Thus far, most "peer production" has been limited to the entirely digital world. I'm interested in the intersection between peer-production and the emerging technology of 3D printing. It seems to me that most of the things sold on etsy.com could be printed by a 3D printer; there are even technologies emerging that allow printing of electronic circuits (e.g., the Kickstarter EX project).  Clothing seems like one of the first things that could be a mass-market success for 3D printing.  It seems like there's a huge range of new issues that will emerge, not only in the area of intellectual property but also things like product liability, etc.  Once the technology exists on a massive scale at consumer homes, it seems like some of the same things that promote prosocial peer-production behavior, as discussed by the writers/speakers in this section, could unleash even more world-changing innovation once it includes the world of physical goods.
[[User:Jradoff|Jradoff]] 14:18, 25 March 2014 (EDT)


The notion of crowdsourcing is an interesting phenomenon in the current digital era, shedding light on an important question:  ''what does the future behold?'' 
----


Zittrain’s lecture was great!  I liked hearing about new virtual work methodologies, some of which I hadn't been exposed to in the past. Whether working online to take orders for a fast food restaurant thousands of miles away, adding comments to blogs, or turking via Amazon’s platform, each Internet employment activity is unique. As I watched Zittrain’s lecture and read the articles this week, I couldn't help but think about the future, 25 years from now.  The ideas, approaches, and practices outlined in our readings/videos were considered science-fiction when my parents were children; and will most likely be seen as archaic when my children look back on today. That said, our lives not only revolve around technology, but it’s challenging to comprehend where technology will be decades from now. For example, working from home is common for people worldwide, but before the Internet it was a far-reaching reality.
The idea that crowd intelligence boosts the wisdom of the whole seems completely intuitive....and yet research does suggest (strongly) that people are more creative/innovative when they work alone. [http://www.nytimes.com/2012/01/15/opinion/sunday/the-rise-of-the-new-groupthink.html?pagewanted=all&_r=0] Mind you, it could be that people are individually more creative, and then when they put these individual efforts together, the strength of that innovation is heightened…. And perhaps it's dependant upon what it is that is actually being produced. [[User:Twood|Twood]] 15:25, 25 March 2014 (EDT)
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::What a great article! Thank you for sharing.
I was wondering, when I read your message, if perhaps communicating through the internet is a convergence point whereby people are able to operate and create individually, and then join their individual thoughts, ideas, etc. with a group so that the benefits of both solitude and collaboration are achieved. It begs the question of whether spacial distance allows people to not only be more creative for whatever reason, but to also be stronger in their convictions. By this I mean to suggest that in a group-- especially when a group is physically together-- people are more likely to compromise or go with the most popular opinion, as seen in the famous Milgram experiments (not only the one on authority, but his later experiment in which a subject would be placed with a group who would answer a question incorrectly and the subject would be asked the answer, which was nearly always the incorrect answer). [[User:Castille|Castille]] 13:17, 28 March 2014 (EDT)


The idea of crowdsourcing and its relationship to teamwork is also an interesting concept to consider. Teamwork usually means working together as a cohesive group, whether virtual or in-person, driving toward a specific goal.  However, based on the readings, teamwork may be evolving in which people share thoughts and ideas separately, in-line with a common end, but not necessarily working together. The maze and jellybean examples from [[The Wisdom of Crowds]] show how puzzles can be solved when the average response is calculated. However, in neither example were the groups working together, yet the majority train-of-thought led to the most streamlined/correct answer. What do others think about this model? People’s minds may work alike to solve a given problem, but not necessarily when working cohesively. ''"[Social networks] have enabled  crowdsourcing—aggregating bits of  information across a large number of users to create productive value—as a popular mechanism for creating encyclopedias of information (such as Wikipedia) and solving other highly distributed problems"'' (Tang et al., 78).  Has teamwork improved due to crowdsourcing, has it declined, or is this simply another form of teamwork?
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Peer Production and Crowdsourcing  is very effective elements for civil society. It is self-organizing community which proves to be very effective, for example Wikipedia and experience with Red Balloons. PP is very essential for firms and companies. They can benefit from solutions provided by PP for their services and products and etc. But, the main concern is lack of the organizational and legsialtive aspects of these little communities. Can these little communities be relaible wihout proper organizational and legislative support? Let's take Wikipedia as an example. As it is mentioned by one of students, Wikipedia is not considered as relaible source at universities in our coutry. Aysel Ibayeva ([[User:Aysel|Aysel]] 15:39, 25 March 2014 (EDT))
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Zittrain concluded his lecture on a perfect note—the future surrounding online communication is unknown, because creativity is always changing. Many of the concepts he set forth are ever-evolving in a similar manner:  human intelligence, mechanical turking and associated incentives, obtaining online elite status (e.g., Yelp/Trip Advisor elites), and freely engaging in open-source communication leads to countless possibilities.  His ending statement about opportunity costs is a final point to consider:  now that we can accomplish things 24/7 (online), what other attributes in life are scarified?  Furthermore, as production increases through online means, what future attributes will be scarified?
Democratization of innovation seems to have positive side effects on product development. While far from being ideal for intricate and sophisticated research projects, user innovation benefits the community as a whole especially when the users/innovators share their work freely. This provides an opportunity for other users to improve upon the work thus creating rich opportunities for improvement. This democratization of the creative development segment of the market goes in hand with freely sharing alterations and product innovation. This mutually benefits both manufactures and consumers, as the user knows what they want and need most.
SETI@home is a novel idea and an excellent example of using the Internet not just as a social tool, but as way to connect thousands if not even millions of personal computers as a useful tool. The concept of the SETI is to search the universe for “radio transmissions from extraterrestrial intelligence”. By utilizing the down time of millions of computers CPU, the program is able to achieve monumental advancements that previously were possible only from supercomputers. That is similar in a way to the social strategies that the teams employed in the Red Balloon Challenge. MIT won, and by using a pay for information approach, they were able to quickly connect a web of people to help them pinpoint the position of all ten balloons. Even though the other teams did not find all the balloons, their approach to the search is an excellent example of how social networks and group efforts can achieve a far greater number of things than a lone individual could.
James Surowiecki brings up an interesting point, that crowds can and normally do perform much better then individuals in making predictions and decisions, but it’s also possible for a large group to do much worse. [[User:Emmanuelsurillo|Emmanuelsurillo]] 15:51, 25 March 2014 (EDT)
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I look forward to hearing your thoughts! [[User:Zak Paster|Zak Paster]] 11:09, 2 April 2013 (EDT)
The James Surowiecki reading points to an important issue involving internet and society: the use of crowdsourcing. Increasingly, artists, even major players such as Spike Lee now resort to Kickstarter and other “crowd funding” sites. Arguably, the repercussions from such use are negligible; perhaps bigger names will eclipse up-and-coming artists? Yet, certain forms of crowd sourcing do hold the potential for danger.


*****
For instance, after the horrific Boston Marathon bombings last April, Reddit users perused photos from the event, which, per the sites founder, “fueled online witch hunts.” Redditors pointed to Brown University student Sunil Tripathi. Authorities found Tripathi dead days after the arrest of Dhokhar Tsarnaev, with no cause of death known. But the unnecessary finger pointing led to harassment of Tripathi’s family who had their own grief to contend with. [http://www.nytimes.com/2013/04/29/business/media/bombings-trip-up-reddit-in-its-turn-in-spotlight.html]


I found this information this week much more informative than the week before, and judging by my participation grade, there is some things for me to learn. Here is what this lesson taught me: there is such thing as phishing and internet piracy, and that this has much to do with the idea of intellectual property. This may seem useless but I realized, context is important before history. Historical materialism, as I witnessed within this homework was contra-ed by a more verbal "oral history". These two platforms were at odds.
Perhaps in cases involving criminal investigations it is best to leave sleuthing to the professionals. Yes, citizens can still participate in the process by sharing information with authorities, but sites like Reddit are not the best means with which to do so. Are there instances where online crowd sourcing has turned up successful leads in a criminal investigation?


Now, most of the people seemed to have Apple computers in these lectures and the doubt that arises is due to the actual machine program they were running. I am in no position to directly quote or to recollect the idea that maybe Steve Jobs was the problem.
In a somewhat related story, 90’s grunge icon Courtney Love believes that she discovered the wreckage of MH370. [http://www.politico.com/story/2014/03/courtney-love-malaysia-flight-370-104760.html] [[User:Vance.puchalski|Vance.puchalski]] 15:54, 25 March 2014 (EDT)


With regard to the overall lecture I found the timing on the final video, categorically, "top to bottom", to have a time lapse, as I had expected but now just realized then before.
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So overall, these are some ideas I have to raise my score from a 1 on my proposal to maybe something average or less radical, because, maybe average is not always "regression to the mean".13:14, 2 April 2013 (EDT)
As the saying goes, "Union makes strength." I am not claiming that this ancient wisdom perfectly holds in all circumstances but I think that it could greatly help scholars make things together on the internet. It is true that some people do work better individually than in groups. However, when it comes to the internet, one can easily see the power of collective work and peer production particularly in the academia. Even the world's most famous online sources of knowledge were produced by groups of people of the same interest. For example, the Wikipedia platform would not have gone this far had it not been for its community's peer production. Albeit its lack of originality and sometimes questionable quality of its content, the concept of aggregating such vast areas of knowledge into a single free online encyclopedia would not have been possible had it not been for peer production. Yes there is still much hierarchy and control in the production process. Yes there are risks inherent to peer production as well. However, I believe that the advantages of creating an atmosphere for either groups (political activists and scholars) outweighs the disadvantages not to.  
[[User:cheikhmbacke|cheikhmbacke]] 15:56, 25 March 2014 (EDT)


*****
COMMENTS ON THE WISDOM OF CROWDS
I found the excerpt from The wisdom of crowds really interesting. The last sentence in the article "The judgment of crowds may be good in laboratory settings and classrooms, but what happens in the real world? " From my understanding, the judgement of crowds is not as good as the judgement of an individual most of the time. As people tend to make more mistakes when they make decision together. However, this is not what we see in the experiments.  I wonder what makes the difference between the results we have from the experiments and the real world. Perhaps, it is just because there is no such thing as a correct answer in the real world.


The readings for this week were some of the more interesting readings to date in my opinion.
[[User:Jolietheone|Jolietheone]] 16:12, 25 March 2014 (EDT)


When watching the Yochai Benkler video, the security implications inherent in  crowd sourcing came to mind. While some of the efforts he discussed, such as SETI, for example, were non-controversial and would probably be able to function effectively as the general public is included without any security or authentication, I could not help but think about what might happen when the public was invited to support more controversial efforts. Benkler specifically discussed decentralized computation, storage and communications, but what happens when someone whose agenda conflicts with such an effort actively participates in it only to attempt to sabotage it. My guess is that, when it comes to controversial efforts, there will likely have to be some sort of tradeoff between full invited participation (i.e. what Benkler referred to as production without exclusion) and security. There will likely have to be some sort of pre-participation vetting process, a process for vetted and approved participants to authenticate themselves as they participate and additional security measures to ensure communication, computation and storage of information maintains the desired and acceptable level of integrity.
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It's interesting to note how the opinions in today's readings/videos seemed to overlap to a degree with both ends of the (American) political spectrum. Much of Yochai Benkler's talk as well as James Surowiecki's article seemed to imply that the power of people collectively can potentially yield greater results than that of individuals. Another way of summarizing the argument is the old adage that the sum of the parts is greater than the whole. This seems to overlap well with modern left-wing economic thinking. However, the Ethan Zuckerman article referenced Cass Sunstein's support of the 20th century economist, Friedrich Hayek, who was a proponent of free markets and individualism.


[[User:CyberRalph|CyberRalph]] 13:35, 2 April 2013 (EDT)
I apologize for the tardy posting. I tried to post on the Wiki several times today from my office in Boston, which situates over 50 companies. We were all affected in some way this afternoon. On a side bar, it is amazing to see what happens when the Internet is not accessible. 


*****
This brings light to Ethan’s article this week in our course readings. Ethan discussed Sunstein’s argument, and concerns in regards to the isolation of individuals/society, and exposure to certain materials not normally sought after.


I really enjoyed Jonathan Zittrain's talk, which highlighted some of the potential dark sides to peer production and mechanical turk. It seems to me the problems that peer networks excel at are those that require a lot of small, easy inputs from a lot of people. The advantage to this structure is that you can accomplish quite a lot if everyone contributes.  The concern is that individuals can be manipulated through points and monetary rewards.(I'm excited to hear Jerome talk about behavioral economics in this regard.) People can perform trivial tasks without knowing the full picture or how the intermediary will use the information. But if they can get a nominal reward for minimal effort, who cares?  In some sense, then, peer production enables the production of something that individuals may not even be privy to.  
For those who are not connected to the internet, (which would be me today), Sunstein argues a lack of joint decision making and common experience could potentially be lacking.  


The implications to this mechanical turk process are important because it could potentially combine the talents of both humans and machines. We worry about automated machines taking our jobs in the economy. But machines can't do everything. They can't recognize an image of a person. They don't have emotional intelligence and they can't understand the nuance of colloquial language. But if you can combine their algorithmic knowledge with human computing, humans performing certain functions for machines, you could create a powerful and dangerous force indeed. Peer networks might be great for collective intelligence, but what happens when government and commercial actors try to leverage that collective intelligence for their own benefits and not the benefits of the crowd? [[User:Asmith|Asmith]] 13:55, 2 April 2013 (EDT)
At the basis of his argument, we do find a bit of truth. Multiple companies would not make decisions today in the building, due to the lack of Internet and information. It was like the Wiki Blackout. Although decisions could be made, they were put on hold.


*****
Hours later, I found myself at John Harvard’s Brewery & Ale House. It became my new office. I could still make a decision; hence my selection of an Ale house over a coffee shop. However; I could not make some critical decisions, and lacked information to do my job (to include posting this thought on time).


I was somewhat troubled by Jonathan Zitrain's opening "You can get strangers to do things that are helpful to your cause without having to pay them." As I watched the video an unspoken theme in much of the experiments that did not involve money was people using the tasks to escape what they should be doing. I'm wondering if that is important to getting someone to do something helpful to your cause - that it be some sort of interruption from their routine or to do list And that the complete statement is people love badges and points when they provide a distraction. Because aren't grades and class rank a version of points and badges? And yet they aren't sufficient to keep people in school. I'm wondering if it's the evaluative piece? Is it necessary that the badges and points have an element of play or provide a feeling of well-being, of "I've done something good" for them to work? Perhaps it is enough that they are impersonal?
Interesting.  


In many of the examples, people seemed to be doing the tasks rather than taking actions to improve their own condition. Some of the tasks did have a bit of a "Let's make the world better" feel: Gov. Rick Perry's border webcams arguably improve the lives of the people living in TX border towns and the Internet Eyes seems to fight crime. But some of the others, Waiting for Godot for example, did not. And so many of the participants came from .edu addresses that a 20 hour limit had to be put on participants with those addresses participation. Points and badges seem to be useful tools, but not sufficient to increase civic engagement or have people take the steps that have long term positives but short term negatives: using more calories than one takes in; saving for retirement; preparing for a disaster; taking the time to shop and prepare real food rather than eating processed food or take-out; staying informed about civic matters such that your vote is informed by data rather than political advertising or party affiliation. As someone who has done much work with volunteers on a (fairly large) city-wide basis as well as within companies and universities, motivating people to take actions either as one-offs or repeatedly over time even on issues they say they care about is difficult. And it seems to me that these steps in the Zitrain video may work if the effort is minimal and short term, but I'd like to see how they could work on issues that involve repeated action overtime. [[User:Raven|Raven]] 14:57, 2 April 2013 (EDT)
Try to Work at John Harvard’s Brewery. It’s impossible. The beer is too good.  
--[[User:Melissaluke|Melissaluke]] 17:43, 25 March 2014 (EDT)


The video of Yochai Benkler was very insightful and I really enjoy how he conveys his message. Throughout his discussion I continually related what he was saying to my professional industry in the investment markets. His discussion on how the economics had changed significantly in the 1800's to give a greater cost to participate in circulating ideas and how this has impacted the world and the relationships between the provider and the consumer. This implementation of change and change in technology specifically has alter how the economics of how companies are run on Wall Street and around the world.
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In today's globalized connected world, he made an argument that could be interpreted as coming full circle. The access of the internet around the world has allowed for a shift for decentralization and therefore a lower cost to participate in the information movement. With this change society has come full circle in how it utilizes information, how its  distributed,  how its values this information and how it is used.  This distribution through several platforms of communication, allows for behaviors to adapt and create a paradigm shift. This is what raises the red flag politically for those in power to try to attempt to limit the evenly dispersed power and access to information, to maintain a strong hold on power.  I find these topics very interesting and the lecturer always a pleasure to listen to. [[User:Interestingcomments|Interestingcomments]] 15:19, 2 April 2013 (EDT)
Ugh. I just realized that my posting apparently didn't go through from my iPad last week :(


*****
I have taken a particular interest in the articles on Crowd Intelligence, as there seems to exist a fine line between trusting the accuracy of crowd response and following blindly. Not that I mean to start something too controversial, but how can one distinguish the difference between accurate answers, such as the average in the jelly bean experiments, versus what could be dangerous thoughts disseminated throughout a small group. As Ethan Zuckerman states in his article about Sunstein's Infotopia, "People find it difficult to defy the will of a group, and may polarize to avoid interpersonal conflict." How does the internet factor into this? Does the isolation-- since one is typically operating alone when they use their computer-- serve as a buffer, thus enhancing creativity and maintaining individual beliefs? Or does the ability to attract a large audience and build a "fanbase", for lack of a better word, only increase the likelihood of falling into a collective ideology that may or may not be legitimate or accurate? [[User:Castille|Castille]] 13:17, 28 March 2014 (EDT)

Latest revision as of 13:17, 28 March 2014

March 25

Beyond merely providing a forum for political activism, scholars are increasingly aware of the benefits the Internet provides as a mode of production. How can the Internet help us make things together? How much hierarchy and control is needed to produce? How good is the material that peer production creates? And finally, what are the risks to producers (and society) inherent to peer production?

Joining us this week is Rob Faris, the Research Director for the Berkman Center.


Assignments

The deadline for Assignment 3 has moved from March 25th to April 1st. All other deadlines will not change.


Readings

Development from the edges
Development as a crowd
  • if you’re not familiar, you may want to spend a little time looking at Wikipedia’s entry on Seti@home.
Crowd intelligence

Optional Readings



Videos Watched in Class

Links

Class Discussion

Please remember to sign your postings by adding four tildes (~~~~) to the end of your contribution. This will automatically add your username and the date/time of your post, like so: Andy 15:12, 7 November 2013 (EST)

Having an extensive background in the social sciences I found the Jerome Hergeaux presentation to be a useful study for sociologists and psychologists alike. A question that came to mind during the presentation was how websites like wikipedia are changing social relationships and forms of gratification. Furthermore do certain groups benefit from these type of platforms more than others? The digital age has proven to be a time of change where "we, the people" feel more and more connected, or at least that's what we believe, but is this statement true across the board for the various socio-economic groups?

Jacqueline Argueta 16:10, 25 March 2014 (EDT)


COMMENTS ON "Jerome Hergeaux, Cooperation in a Peer Production Economy: Experimental Evidence from Wikipedia"

Coming from an operations research background, I find the application of game theoretic approaches to this project rather interesting. However, there are other aspects which were not taken into account. For example, the utility of social recognition derived by contributors to Wikipedia can be obtained at significantly reduced cost and risk compared to other options like authoring a book or publishing a paper in a peer-reviewed journal. Furthermore, the results are immediate so the perceived utility is also immediate.

Ichua 08:40, 25 March 2014 (EDT)


QUALITY OF CONTENT FROM PEER PRODUCTION IN WIKIPEDIA

Because Wikipedia content lacks originality and are mostly copied from other sources, I beg to differ on the usefulness of mentioning contributions to Wikipedia in one's resume. Real scholars would rather contribute to peer-reviewed journals where the benefits are far greater, including promotion and salary increase if working in an academic institution. So while Wikipedia content may be useful to the general public, the quality of the content may not be of high academic value.

Ichua 09:17, 25 March 2014 (EDT)


I think that one of the great examples of Democratizing Innovation are games... A number of highly successful games have been initially created as mods developed by gamers, and later turned into commercial products by the companies whose games were built upon... Some examples off the top of my head include many Half Life/Source engine based multiplayer games, DotA - originally based on Warcraft III, or, outside of video games, the many unofficial rulebooks, expansions and modifications of Dungeons & Dragons or some of the Wizards of the Coast's collectible card games. --Seifip 10:24, 25 March 2014 (EDT)


AIR TRAFFIC CONTROL OPEN COLLABORATION NETWORK

SETi@HOME gave me an idea to enhance air transport safety. The case of Malaysian Airlines Flight MH370 might have been more clear if air traffic is also being monitored by air control gamers and air traffic control towers can receive alerts, comments, and suggested routings from these gamers in real-time over the internet. For this to be possible, satellite and transponder data from all aircrafts need to be available, also in real-time over the internet, to the gamers. Software programmers can also develop new codes which can analyze traffic patterns or which can make predictions of flight paths based on current and new vectors using the real-time data.

Ichua 11:02, 25 March 2014 (EDT)


PEER PRODUCTION BY AMSAT ENTHUSIASTS OF SECOND INTERNET

When I read how I could access internet for free via the AMSAT satellites, I decided to get the amateur radio license (call sign KC9HKA) while in West Lafayette, IN. I was just curious to find out latest information about AMSAT and found this:

http://www.tomsguide.com/us/Chaos-Computer-Club-Hackerspace-Global-Grid-SOPA-Protect-IP-Nick-Farr,news-13742.html

Ichua 11:26, 25 March 2014 (EDT)


I will have to look into the AMSAT satellites. Just recently we were discussing an article that appeared in the Daily Mail regarding an "OuterNet."

http://www.dailymail.co.uk/sciencetech/article-2552177/Forget-Internet-soon-OUTERNET-Company-plans-beam-free-wi-fi-person-Earth-space.html

The collaboration of people who "tinker" with technology is a fascinating subject. It remains much easier to verify results than from within the academic write-ups. VACYBER 13:23, 25 March 2014 (EDT)

I like this kind of news! I often tell colleagues at my office that "If you can't do it, it is expensive; if you know how to do it, it can be free!" While in the "Optimization in Aerospace Engineering" class as a aeronautical/astronautucal graduate student at Purdue University, I did a project to ascertain the viability of launching low orbit satellites (LEOs). The traditional thinking then was that it is too expensive and rockets typically carry more than a single payload. But calculations showed that it is economically viable to launch single payload of lightweight LEO. Such a project is crucial for education of the poor because the poor have limited or no access to the internet. Ichua 15:04, 25 March 2014 (EDT)

Thus far, most "peer production" has been limited to the entirely digital world. I'm interested in the intersection between peer-production and the emerging technology of 3D printing. It seems to me that most of the things sold on etsy.com could be printed by a 3D printer; there are even technologies emerging that allow printing of electronic circuits (e.g., the Kickstarter EX project). Clothing seems like one of the first things that could be a mass-market success for 3D printing. It seems like there's a huge range of new issues that will emerge, not only in the area of intellectual property but also things like product liability, etc. Once the technology exists on a massive scale at consumer homes, it seems like some of the same things that promote prosocial peer-production behavior, as discussed by the writers/speakers in this section, could unleash even more world-changing innovation once it includes the world of physical goods. Jradoff 14:18, 25 March 2014 (EDT)


The idea that crowd intelligence boosts the wisdom of the whole seems completely intuitive....and yet research does suggest (strongly) that people are more creative/innovative when they work alone. [1] Mind you, it could be that people are individually more creative, and then when they put these individual efforts together, the strength of that innovation is heightened…. And perhaps it's dependant upon what it is that is actually being produced. Twood 15:25, 25 March 2014 (EDT)


What a great article! Thank you for sharing.

I was wondering, when I read your message, if perhaps communicating through the internet is a convergence point whereby people are able to operate and create individually, and then join their individual thoughts, ideas, etc. with a group so that the benefits of both solitude and collaboration are achieved. It begs the question of whether spacial distance allows people to not only be more creative for whatever reason, but to also be stronger in their convictions. By this I mean to suggest that in a group-- especially when a group is physically together-- people are more likely to compromise or go with the most popular opinion, as seen in the famous Milgram experiments (not only the one on authority, but his later experiment in which a subject would be placed with a group who would answer a question incorrectly and the subject would be asked the answer, which was nearly always the incorrect answer). Castille 13:17, 28 March 2014 (EDT)


Peer Production and Crowdsourcing is very effective elements for civil society. It is self-organizing community which proves to be very effective, for example Wikipedia and experience with Red Balloons. PP is very essential for firms and companies. They can benefit from solutions provided by PP for their services and products and etc. But, the main concern is lack of the organizational and legsialtive aspects of these little communities. Can these little communities be relaible wihout proper organizational and legislative support? Let's take Wikipedia as an example. As it is mentioned by one of students, Wikipedia is not considered as relaible source at universities in our coutry. Aysel Ibayeva (Aysel 15:39, 25 March 2014 (EDT))


Democratization of innovation seems to have positive side effects on product development. While far from being ideal for intricate and sophisticated research projects, user innovation benefits the community as a whole especially when the users/innovators share their work freely. This provides an opportunity for other users to improve upon the work thus creating rich opportunities for improvement. This democratization of the creative development segment of the market goes in hand with freely sharing alterations and product innovation. This mutually benefits both manufactures and consumers, as the user knows what they want and need most. SETI@home is a novel idea and an excellent example of using the Internet not just as a social tool, but as way to connect thousands if not even millions of personal computers as a useful tool. The concept of the SETI is to search the universe for “radio transmissions from extraterrestrial intelligence”. By utilizing the down time of millions of computers CPU, the program is able to achieve monumental advancements that previously were possible only from supercomputers. That is similar in a way to the social strategies that the teams employed in the Red Balloon Challenge. MIT won, and by using a pay for information approach, they were able to quickly connect a web of people to help them pinpoint the position of all ten balloons. Even though the other teams did not find all the balloons, their approach to the search is an excellent example of how social networks and group efforts can achieve a far greater number of things than a lone individual could. James Surowiecki brings up an interesting point, that crowds can and normally do perform much better then individuals in making predictions and decisions, but it’s also possible for a large group to do much worse. Emmanuelsurillo 15:51, 25 March 2014 (EDT)


The James Surowiecki reading points to an important issue involving internet and society: the use of crowdsourcing. Increasingly, artists, even major players such as Spike Lee now resort to Kickstarter and other “crowd funding” sites. Arguably, the repercussions from such use are negligible; perhaps bigger names will eclipse up-and-coming artists? Yet, certain forms of crowd sourcing do hold the potential for danger.

For instance, after the horrific Boston Marathon bombings last April, Reddit users perused photos from the event, which, per the sites founder, “fueled online witch hunts.” Redditors pointed to Brown University student Sunil Tripathi. Authorities found Tripathi dead days after the arrest of Dhokhar Tsarnaev, with no cause of death known. But the unnecessary finger pointing led to harassment of Tripathi’s family who had their own grief to contend with. [2]

Perhaps in cases involving criminal investigations it is best to leave sleuthing to the professionals. Yes, citizens can still participate in the process by sharing information with authorities, but sites like Reddit are not the best means with which to do so. Are there instances where online crowd sourcing has turned up successful leads in a criminal investigation?

In a somewhat related story, 90’s grunge icon Courtney Love believes that she discovered the wreckage of MH370. [3] Vance.puchalski 15:54, 25 March 2014 (EDT)


As the saying goes, "Union makes strength." I am not claiming that this ancient wisdom perfectly holds in all circumstances but I think that it could greatly help scholars make things together on the internet. It is true that some people do work better individually than in groups. However, when it comes to the internet, one can easily see the power of collective work and peer production particularly in the academia. Even the world's most famous online sources of knowledge were produced by groups of people of the same interest. For example, the Wikipedia platform would not have gone this far had it not been for its community's peer production. Albeit its lack of originality and sometimes questionable quality of its content, the concept of aggregating such vast areas of knowledge into a single free online encyclopedia would not have been possible had it not been for peer production. Yes there is still much hierarchy and control in the production process. Yes there are risks inherent to peer production as well. However, I believe that the advantages of creating an atmosphere for either groups (political activists and scholars) outweighs the disadvantages not to. cheikhmbacke 15:56, 25 March 2014 (EDT)

COMMENTS ON THE WISDOM OF CROWDS I found the excerpt from The wisdom of crowds really interesting. The last sentence in the article "The judgment of crowds may be good in laboratory settings and classrooms, but what happens in the real world? " From my understanding, the judgement of crowds is not as good as the judgement of an individual most of the time. As people tend to make more mistakes when they make decision together. However, this is not what we see in the experiments. I wonder what makes the difference between the results we have from the experiments and the real world. Perhaps, it is just because there is no such thing as a correct answer in the real world.

Jolietheone 16:12, 25 March 2014 (EDT)



I apologize for the tardy posting. I tried to post on the Wiki several times today from my office in Boston, which situates over 50 companies. We were all affected in some way this afternoon. On a side bar, it is amazing to see what happens when the Internet is not accessible.

This brings light to Ethan’s article this week in our course readings. Ethan discussed Sunstein’s argument, and concerns in regards to the isolation of individuals/society, and exposure to certain materials not normally sought after.

For those who are not connected to the internet, (which would be me today), Sunstein argues a lack of joint decision making and common experience could potentially be lacking.

At the basis of his argument, we do find a bit of truth. Multiple companies would not make decisions today in the building, due to the lack of Internet and information. It was like the Wiki Blackout. Although decisions could be made, they were put on hold.

Hours later, I found myself at John Harvard’s Brewery & Ale House. It became my new office. I could still make a decision; hence my selection of an Ale house over a coffee shop. However; I could not make some critical decisions, and lacked information to do my job (to include posting this thought on time).

Interesting.

Try to Work at John Harvard’s Brewery. It’s impossible. The beer is too good. --Melissaluke 17:43, 25 March 2014 (EDT)


Ugh. I just realized that my posting apparently didn't go through from my iPad last week :(

I have taken a particular interest in the articles on Crowd Intelligence, as there seems to exist a fine line between trusting the accuracy of crowd response and following blindly. Not that I mean to start something too controversial, but how can one distinguish the difference between accurate answers, such as the average in the jelly bean experiments, versus what could be dangerous thoughts disseminated throughout a small group. As Ethan Zuckerman states in his article about Sunstein's Infotopia, "People find it difficult to defy the will of a group, and may polarize to avoid interpersonal conflict." How does the internet factor into this? Does the isolation-- since one is typically operating alone when they use their computer-- serve as a buffer, thus enhancing creativity and maintaining individual beliefs? Or does the ability to attract a large audience and build a "fanbase", for lack of a better word, only increase the likelihood of falling into a collective ideology that may or may not be legitimate or accurate? Castille 13:17, 28 March 2014 (EDT)