Principles: Difference between revisions

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(Initial draft)
 
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This page is a draft proposal. Please send any comments to [mailto:joe@andrieu.net] or to the Project VRM [[mailing list]].
This page is a draft proposal. Please send any comments to [mailto:joe@andrieu.net] or to the Project VRM [[mailing list]].
==Principles==
==Principles==
VRM is built on a few simple principles that guide our development efforts.  
VRM is built on a few simple principles.  
#User-centricity
#User-centricity
#Reduce, Reuse, Recycle (Don't Reinvent the Wheel)
#Reduce, Reuse, Recycle (Don't Reinvent the Wheel)

Revision as of 00:29, 2 February 2007

This page is a draft proposal. Please send any comments to [1] or to the Project VRM mailing list.

Principles

VRM is built on a few simple principles.

  1. User-centricity
  2. Reduce, Reuse, Recycle (Don't Reinvent the Wheel)
  3. Reciprocity & Everybody Wins

User-centricity

Work from the perspective of the end-user. Users should control who, how, and what happens throughout the entire process. The process should create value for the user first, vendors and others second. Note that by creating value for users, there should be plenty to go around. See Reciprocity.

Reduce, Reuse, Recycle

Don't Reinvent the Wheel. A lot of technology and solutions have already been developed to address various pieces of our online world. When possible, reuse existing tech and learn from prior experiences. That means researching what has already been done and integrating the past whenever possible.

Reciprocity & Everybody Wins

VRM should create value for everyone in the value chain. Although the focus is on the user (see User-centricity), each link in the relationship should come out better after implementing an VRM Protocol. When everbody wins, it will be much easier to convince everyone to participate.

This is a very early draft. I encourage corrections and addendums. Especially from our fearless leader. =) Joe.andrieu 00:29, 2 February 2007 (EST)