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Berkman @ 10: The Dilemma of Games

How can video games -- which rely so heavily on giving users meaningful choices -- promote pro-values such as responsibility, charity, or sacrifice? Can video marry these values to the kind of "systems thinking" at which they're particularly good and which are becoming more vital in our networked world? WGBH, the renowned public television station, is launching a transmedia TV show and game that tackles these questions head-on. In this workshop, you'll help have a chance to shape this project that aims to teach children about environmental systems and their own choices within that system.


16 May 2008

Last updated

January 31, 2015