Draft syllabus: Difference between revisions
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=Syllabus= | =Syllabus= | ||
Class divisions and reading assignments are tentative, subject to change as speakers are added and news breaks. | |||
==Network Architecture and Generativity== | ==Network Architecture and Generativity== | ||
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*Network Neutrality: Browse [http://www.savetheinternet.com/ Save the Internet] and [http://handsoff.org/ Hands Off the Internet] | *Network Neutrality: Browse [http://www.savetheinternet.com/ Save the Internet] and [http://handsoff.org/ Hands Off the Internet] | ||
''consider'' BBC; The Guardian; Google AdSense; Acxiom; Claritas; Craigslist; | |||
==Branding and letting go of control== | ==Branding and letting go of control== | ||
Corporate blogging, attitudes toward parodists, interactive advertising | Corporate blogging, attitudes toward parodists, interactive advertising | ||
The hazards of over-lawyering | The hazards of over-lawyering | ||
*The Cluetrain Manifesto: The End of Business as Usual (1999), online at <http://www.cluetrain.com/book/index.html> (excerpts) | *The Cluetrain Manifesto: The End of Business as Usual (1999), online at <http://www.cluetrain.com/book/index.html> (excerpts) | ||
*Pork Board sends threats over parody slogan, apologizes. [http://www.chillingeffects.org/trademark/notice.cgi?NoticeID=6418 'Pork Board has a cow over slogan parody'] | *Pork Board sends threats over parody slogan, apologizes. [http://www.chillingeffects.org/trademark/notice.cgi?NoticeID=6418 'Pork Board has a cow over slogan parody'] | ||
*[http://www.nytimes.com/2007/02/06/business/media/06adco.html?ex=1328418000&en=249aab42110875dc&ei=5090&partner=rssuserland&emc=rss Thanks to the Web, the Scorekeeping on the Super Bowl Has Just Begun], New York Times, Feb. 6, 2007 | |||
''consider'' [http://blogs.sun.com/ Sun Microsystems] and [http://channel9.msdn.com/ Microsoft] corporate weblogs; Burger King's [http://www.subservientchicken.com/ Subservient Chicken]; Second Life in-game branding | |||
==Trust and Accountability in the online world== | ==Trust and Accountability in the online world== | ||
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*[http://cyber.law.harvard.edu/foi/images/7/78/ResnickEdited.pdf Resnick ''et al,'' ''The Value of Reputation on Ebay: A Controlled Experiment''] | *[http://cyber.law.harvard.edu/foi/images/7/78/ResnickEdited.pdf Resnick ''et al,'' ''The Value of Reputation on Ebay: A Controlled Experiment''] | ||
''consider'' MAPS RBL; SpamHaus; eBay; Friendster | |||
==Copyright & technology== | ==Copyright & technology== | ||
Disruptive innovation and the impulse to control it | Disruptive innovation and the impulse to control it | ||
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*EFF, [http://www.eff.org/IP/pnp/eff_cablewp.pdf Who Killed TiVo ToGo] (2006) | *EFF, [http://www.eff.org/IP/pnp/eff_cablewp.pdf Who Killed TiVo ToGo] (2006) | ||
''consider'' MP3.com; YouTube; MythTV; TiVo; iTunes/PlaysForSure/Zune; | |||
==Open source, open licensing of content == | ==Open source, open licensing of content == | ||
New models for information production and dissemination | New models for information production and dissemination | ||
Network economics, standards, and competition | |||
*Yochai Benkler, Coase's Penguin, or Linux and the Nature of the Firm, 112 Yale L.J. (2002) | *Yochai Benkler, Coase's Penguin, or Linux and the Nature of the Firm, 112 Yale L.J. (2002) | ||
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*Jonathan Zittrain, The Generative Internet, 119 Harv. L. Rev. 1974 (2006) | *Jonathan Zittrain, The Generative Internet, 119 Harv. L. Rev. 1974 (2006) | ||
''consider'' GNU/Linux; Creative Commons; BBC Creative Archive; Wikipedia; AIM/gAIM/Jabber | |||
==Coping with abundance == | ==Coping with abundance == | ||
Community sourcing, collaborative filtering, the âlong tailâ | Community sourcing, collaborative filtering, the âlong tailâ, "Web 2.0" | ||
*Clay Shirky, [http://www.shirky.com/writings/ontology_overrated.html Ontology is Overrated] | *Clay Shirky, [http://www.shirky.com/writings/ontology_overrated.html Ontology is Overrated] | ||
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*Tim O'Reilly, [http://www.oreillynet.com/lpt/a/6228 What is Web 2.0?] | *Tim O'Reilly, [http://www.oreillynet.com/lpt/a/6228 What is Web 2.0?] | ||
''consider'' Amazon recommendations; Last.fm; Pandora.com; ''compare'' Red Hat/IBM Linux/Microsoft | |||
==Mergers and Acquisitions== | ==Mergers and Acquisitions== | ||
Valuation and preparing for sale | Valuation and preparing for sale | ||
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The course aims to give participants a practical, hands-on appreciation of new media and to share experiences with the class first in an open, unassessed way and later as part of the assessment. | The course aims to give participants a practical, hands-on appreciation of new media and to share experiences with the class first in an open, unassessed way and later as part of the assessment. | ||
Familiarisation: | Familiarisation: Throughout the course, the class will experiment with media technologies in small groups, creating wikis and blogs, uploading podcasts or videos, and designing avatars in virtual worlds. Students will be asked to demonstrate technologies to the class and engage in discussion, but these will not be formally assessed. | ||
Group assessment: | Group assessment: Working in small groups, selected by the tutors, participants will develop a new media product, service, or idea for a proposed or existing organization (worth 40% of the total grade). Groups will be assigned to present their work-in-progress to the class for discussion. | ||
Exam: the course will finish with a written exam | Exam: the course will finish with a written exam | ||
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*Section B: answer 1 question from a choice of 4 (worth 30% of the total grade) | *Section B: answer 1 question from a choice of 4 (worth 30% of the total grade) | ||
Additional outside speakers will be invited to share business and legal experience throughout the term. | |||
Revision as of 11:13, 7 February 2007
Media Strategies for a Networked World
The Internet has changed the business of media. Citizen journalists write accounts that challenge print journalism; Craigslist and Google compete with magazines as advertising outlets; YouTube offers more personalized âchannelsâ than satellite broadcasters can hope to provide; real world businesses open outlets in SecondLife. As electronic networks become faster, consumers are becoming creators of all forms of content and new business opportunities develop where old ones fall away.
This course aims to familiarize students with the technologies of new media to enhance their perspectives on the global business, ethical and regulatory challenges and to consider the effect new technologies are having on business strategy and operations.
Students will experiment with media including audio, video, blogging, wikis, and multimedia gaming, putting context to theoretical readings and guest lectures from leaders in the field. The assessments will give realistic practice in the type of strategic issues students will face in existing media companies, entrepreneurial start ups and any organization interested in communication. The course requires no technical background.
Syllabus
Class divisions and reading assignments are tentative, subject to change as speakers are added and news breaks.
Network Architecture and Generativity
Technologies of communication, access, and control. Generative technology and content.
- Jonathan Zittrain, selections from Generativity: The Future of the Internet - And How to Stop It
- John Perry Barlow, A Declaration of the Independence of Cyberspace (1996)
- RFC 1958: Architectural Principles of the Internet
- J.H. Saltzer, D.P. Reed and D.D. Clark, End-to-End Arguments in System Design (1981)
- Sharon Eisner Gillett and Mitchell Kapor, The Self-governing Internet: Coordination by Design
- Lawrence Lessig, What Things Regulate Speech? 38 Jurimetrics 629 (1998)
Making a business viable in the Networked World
Old and new models for media companies; Funding new media strategies; Organizing for success Measures of success â for the bank, funders, acquirers, customers, workers Where to build a business?: The Network Neutrality debate
- Transitioning old media to the new networked world â Case study of The Guardian newspaper
- Annet Aris and Jacques Bughin: Managing Media Companies ch 7 & 8
- Steve Fishman, The Boy Who Wouldnât be King, New York Magazine
- Network Neutrality: Browse Save the Internet and Hands Off the Internet
consider BBC; The Guardian; Google AdSense; Acxiom; Claritas; Craigslist;
Branding and letting go of control
Corporate blogging, attitudes toward parodists, interactive advertising The hazards of over-lawyering
- The Cluetrain Manifesto: The End of Business as Usual (1999), online at <http://www.cluetrain.com/book/index.html> (excerpts)
- Pork Board sends threats over parody slogan, apologizes. 'Pork Board has a cow over slogan parody'
- Thanks to the Web, the Scorekeeping on the Super Bowl Has Just Begun, New York Times, Feb. 6, 2007
consider Sun Microsystems and Microsoft corporate weblogs; Burger King's Subservient Chicken; Second Life in-game branding
Trust and Accountability in the online world
Privacy, anonymity, spam, social networking
- Jonathan Zittrain, selections from Generativity: The Future of the Internet - And How to Stop It
- danah boyd, Friends, Friendsters, and Top 8
- John Grohol, Anonymity and Online Community: Identity Matters
- Ina Steiner, eBay 'Feedback Farms' Planted with One-Cent eBooks, AuctionBytes.com
- Resnick et al, The Value of Reputation on Ebay: A Controlled Experiment
consider MAPS RBL; SpamHaus; eBay; Friendster
Copyright & technology
Disruptive innovation and the impulse to control it
- Wendy Seltzer & Fred von Lohmann, Death by DMCA, IEEE Spectrum, June 2006
- Dean Marks and Bruce Turnbull, Technical Protection Measures: The intersection of technology, law and commercial licenses, 46 J. Copyright Soc'y U.S. 563 (1999)
- Wendy Seltzer, The Broadcast Flag: Itâs not just TV, 57 Fed. Comm. L.J. 209 (2005)
- Tim Wu, Copyright's Communications Policy, 103 Mich. L.Rev. 278 (2004)
- EFF, Who Killed TiVo ToGo (2006)
consider MP3.com; YouTube; MythTV; TiVo; iTunes/PlaysForSure/Zune;
Open source, open licensing of content
New models for information production and dissemination Network economics, standards, and competition
- Yochai Benkler, Coase's Penguin, or Linux and the Nature of the Firm, 112 Yale L.J. (2002)
- Jessica Litman, Sharing and Stealing, 26 Comm/Ent 1 (2004)
- Jonathan Zittrain, The Generative Internet, 119 Harv. L. Rev. 1974 (2006)
consider GNU/Linux; Creative Commons; BBC Creative Archive; Wikipedia; AIM/gAIM/Jabber
Coping with abundance
Community sourcing, collaborative filtering, the âlong tailâ, "Web 2.0"
- Clay Shirky, Ontology is Overrated
- Chris Anderson, The Long Tail, Wired Magazine, October 2004
- Clayton Christensen, The Innovatorâs Dilemma (excerpts)
- Varian & Shapiro, Information Rules (excerpts)
- Tim O'Reilly, What is Web 2.0?
consider Amazon recommendations; Last.fm; Pandora.com; compare Red Hat/IBM Linux/Microsoft
Mergers and Acquisitions
Valuation and preparing for sale Role of regulation in a global environment
- Theoretical and practical methods of valuation â past, present and future
- Case studies of recent M&A deals
- Preparing your company for sale
- Guest lecturer: Kit van Tulleken, the van Tulleken Co.
Books
Essential purchase / course textbook
Annet Aris and Jacques Bughin: Managing Media Companies John Wiley 0-470-01563-2
Recommended texts
- Paul Levinson: Digital McLuhan: A Guide to the Information Millennium, Routledge 0-415-24991-0
- Nicholas Negroponte: Being Digital, Coronet Books 0340649305
- Carl Shapiro and Hal Varian, Information Rules: A strategic guide to the network economy, HBS Press (1999)
- Eric von Hippel, Democratizing Innovation, MIT Press (2005) and <http://web.mit.edu/evhippel/www/democ1.htm>
Further recommended reading:
- Yochai Benkler, The Wealth of Networks, Yale University Press (2006) and <http://www.benkler.org/wealth_of_networks/index.php/Main_Page>
- Lawrence Lessig, Free Culture, <http://www.free-culture.cc/>
- JD Lasica, Darknet: Hollywood's war against the digital generation, Wiley (2005)
- Clayton Christensen, The Innovator's Dilemma, HBS Press (1997)
- John Battelle, The Search, (2005)
- The Cluetrain Manifesto
Assessment and practical work
The course aims to give participants a practical, hands-on appreciation of new media and to share experiences with the class first in an open, unassessed way and later as part of the assessment.
Familiarisation: Throughout the course, the class will experiment with media technologies in small groups, creating wikis and blogs, uploading podcasts or videos, and designing avatars in virtual worlds. Students will be asked to demonstrate technologies to the class and engage in discussion, but these will not be formally assessed.
Group assessment: Working in small groups, selected by the tutors, participants will develop a new media product, service, or idea for a proposed or existing organization (worth 40% of the total grade). Groups will be assigned to present their work-in-progress to the class for discussion.
Exam: the course will finish with a written exam
- 2 hours
- Worth 60% of the total grade
- Section A: answer 5 questions from a choice of 7 (worth 30% of the total grade)
- Section B: answer 1 question from a choice of 4 (worth 30% of the total grade)
Additional outside speakers will be invited to share business and legal experience throughout the term.