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Re: [personal-clouds] [projectvrm] How Web 2.0 killed the Internet


Chronological Thread 
  • From: Saúl Trujillo Suárez < >
  • To: Johannes Ernst < >
  • Cc: Colm Britton < >, Phil Windley < >, Joe Trippi < >, Bernard Liautaud < >, Doc Searls < >, Tom Crowl < >, David Brin < >, ProjectVRM list < >, " List" < >, Nick Katsivelos < >, Aral Balkan < >, Drummond Reed < >, Craig Burton < >, John Battelle < >, Andy Oram < >
  • Subject: Re: [personal-clouds] [projectvrm] How Web 2.0 killed the Internet
  • Date: Tue, 10 Jun 2014 20:54:39 +0100

Hi all,

I don't get involve often in the discussions and I rather listen and learn but this is very relevant to a piece of content that I am working on today...

The way I see it, non-human actors, as Johannes quoted, created by a Person / Organisation with the intention to distribute its Data within their network (Public / Private Sharing), will have its own entity and will be decentralised from the creator or any connected object to be distributed in the network.

For example:

1. When I delete an Event that I created, organised and shared with other connections, the event will still exist in the other connections' account. The Event I created, takes its own identity, that I am its first connection under T&Cs specified; them when I terminate my connection with it, others can be connected and if there is not connection the actor get archived or in the limbo waiting for a way-back.

2. Another example are any product manufacture: Swiss Watch Manufacture, as an organisation they:
  • Create a Product with a unique product ID
  • Commerce from manufactured to Distributor.
  • Commerce from Distributor to small Retailer.
  • Commerce from Retailer to 1st Owner.
  • Commerce from 1st Owner to 2nd Owner.
  • Commerce from 2nd Owner to 3rd Owner.
  • etc. to the end (museum / recycle / to the bin).
Each watch has their own identity and profile beyond any ownership at any given time. Its profile is the combination of connections and their history with the product: reviews, treatment conditions, even experiences that are art of the Life cycle of the item itself. And it can provide information like:

During this time, each hand / owner, had a history with the product:
  • Time spent with each owner.
  • Number of times sent to be repaired with each owner.
  • Geolocation of the item across the time.
  • Recommendations / Feedback.
  • Review / Rating.
3. My last example is been applied for quite long now, the royal crowns: http://en.wikipedia.org/wiki/Spanish_Royal_Crown


On 10 Jun 2014, at 20:07, Johannes Ernst < "> > wrote:

Would the key difference between the 2 entities be that the thing entity, lets call it X, requires an administrating entity to be responsible for it, whether that, in most circumstances, is a human entity or another thing entity that has been given authority over X by the ultimate owner, the human entity?

I got to pick on this one.

If I buy ("buy" IMHO) a NEST thermostat, who would you say is the "ultimate owner" of that thermostat?

What about a Chromebook? MacBook? iPad?

Personally, I think if it comes with terms of service -- and perhaps if it comes with certain software licensing agreements -- we don't own it.

Would be nice if we actually **owned** all these shiny gadgets, instead of just suffering from the illusion that we do.

Cheers,



Johannes




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