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Re: [projectvrm] Multifunctional Advertising


Chronological Thread 
  • From: Iain Henderson < >
  • To: Doc Searls < >, Chris Savage < >
  • Cc: Katherine Warman Kern < >, sylvain willart < >, " VRM" < >
  • Subject: Re: [projectvrm] Multifunctional Advertising
  • Date: Mon, 18 Feb 2013 14:59:31 +0000

And a couple more metrics.

Average tenure of a marketing person in the same role - 2 years

That is to say, long term customer satisfaction/ value is someone else's
problem.

Average tenure of a CEO in a large B2C organisation - 3 years.

I've had several consulting projects about customer-centricity that hit
road-blocks at CEO level; the simple and openly stated issue being that
whilst they recognise the logic, they know that to make radical changes (from
typically a product-centric strategy to a genuine customer-centric) will cost
them money and competitive positioning in the short term. There are ways to
get a good blend of customer and product-centricity, but most organisations
don't have the data, the top-level buy-in or the patience to pull that off.

Iain


On 18 Feb 2013, at 14:04, Doc Searls
< >
wrote:

> One additional point: most of the time we aren't buying anything, or even
> considering it. That also narrows the windows of "now."
>
> But there are times we are shopping or buying — or dealing with issues of
> ownership. Then what? Well, VRM should be there to help with that.
>
> Doc
>
> On Feb 17, 2013, at 11:01 PM, Chris Savage
> < >
> wrote:
>
>> Well, a couple of things that build on this.
>>
>> 1. I read of a psychological study that found that the subjective
>> experience of "now" lasts about 3 seconds. That is, if you ask people
>> about whether some stimulus or whatever the researchers were looking at
>> was happening "now," the general response was "yes" as long as the thing
>> occurred plus or minus 1.5 seconds or so of the time of the asking.
>>
>> 2. This actually can be converted to a measure of how much attention
>> people have in a day. If at each quantum of "now"-ness a person can only
>> effectively be attending to one thing, then in a 24-hour day, if we assume
>> 16 are conscious and available, that's roughly 19,200 "moments" of "now" a
>> person has each day.
>>
>> 3. Advertisers well know how to command (literally, as in, what we are
>> hard-wired for) our attention: loud noises, quick movements, flashes of
>> light, attractive women (to get male attention) etc. So, on the "tragedy
>> of the attention commons" I was postulating earlier, what we have is a
>> large but non-infinite number of opportunities for folks who want our
>> attention, to grab it. By going from traditional print to the Internet,
>> we have created a lot more opportunities for that. There are 19,200
>> "nows" per day per person, that can input either signal or noise.
>> Increasing ads (including directed ads) means more noise and less signal,
>> net. Key point: The pool of available attention is very limited. (Note:
>> if it's really 3.2 hours per week, that's only about 3,840
>> moments-of-attention available.) That very limited pool is what more and
>> more advertisers are trying to colonize. So it's no wonder, it seems to
>> me, that people are both building taller defenses and getting more
>> exhausted in maintaining them.
>>
>> 4. There are some behavioral economic studies being done by a guy at MIT
>> that analogies the lives of people in poverty that indicates that their
>> choices are harder to make than non-poor folks, in an analogy to what is
>> called the "suitcase problem." Suppose you are packing for a weekend
>> trip, and you have a very large suitcase. Packing is easy: you put in
>> stuff you know you'll need and stuff you might need. Very little mental
>> effort. Now imagine going on a one-week trip and all you are allowed is
>> one carry-on-size bag. Now you have a hard problem: you have to decide
>> what is essential and what isn't, what has to go in first in order to make
>> sure everything will fit, etc. It's a harder mental task (which various
>> studies have shown truly use up biological energy). The MIT guy points
>> out that the entire task of facing the economy is, for a poor person, like
>> trying to pack for a week-long trip with too small a suitcase: the
>> suitcase is their money, and the clothes, etc., to go in, are their needs.
>> Every day is mentally exhausting for poor people, because poor people
>> actually have to do a lot more mental work to get through a day than does
>> a middle-class or rich person.
>>
>> 5. A similar phenomenon occurs with the issue of allocating our
>> attention. Figuring out what is signal and what is noise takes work, and
>> it takes more and more work the more noise there is -- like listening to
>> your favorite radio station as you drive further and further away on the
>> long-distance highway. It gets scratchier and fuller with static, but if
>> you keep listening harder (interesting idiom there...) you can still
>> hear what they are saying. With more and more informational static being
>> thrown at us for our 19,200 "nows" per day, it takes lots of mental work
>> just to try to keep focused on what actually matters in a life (kids ...
>> job ... spouse ... spiritual practice ... hobbies/interests). Fitting all
>> of that into the mental time suitcase can be really hard. Adding all the
>> noise makes it harder.
>>
>> Do advertisers ever think in terms of their effects on a limited, shared
>> resource, aka, my brain cycles?
>>
>> Chris S.
>>
>>
>>
>> 2/17/2013 5:07 PM, Iain Henderson wrote:
>>> Thanks Katherine, your point re number of hours in the day reminded me of
>>> a key quote sent to the list a few months back (by Richard Bates,
>>> Consumer Focus, UK).
>>>
>>> “Consumers are however pressed for time and spend on average only 3.2
>>> hours a week on all consumer tasks. To ensure that consumers remain
>>> empowered in the face of the growing information overload and increasing
>>> lack of time for shopping, new shortcuts and comparison tools need to be
>>> found.”
>>>
>>> That quote came from a research study across more than 55,000
>>> individuals, so pretty robust. European Commission Staff Working Paper
>>> (2011): Consumer Empowerment in the EU (SEC [2011] 469 final), Brussels:
>>> European Commission – http://bit.ly/J45aRl
>>>
>>> Add to that, one of the main effects of The Internet on the individual
>>> being that they typically have an awful lot more supplier/ service
>>> provider relationships to manage than they did before, and you therefore
>>> have a huge volume of 'permissioned' advertising being squeezed into what
>>> amounts to a very small amount of time.
>>>
>>> In that respect, our job is to build tools that help get a better return
>>> out of those 28 minutes, and maybe even one day increasing the time spent
>>> because the return on it is much improved.
>>>
>>> Iain
>>>
>>>
>>>
>>> 3.2 hours a week is 192 minutes, or almost 28 mins per day.
>>>
>>>
>>> On 17 Feb 2013, at 15:28, Katherine Warman Kern
>>> < >
>>> wrote:
>>>
>>>> Sylvan and Chris,
>>>>
>>>> As a practicing planner who takes pride in being a trusted advisor, I'd
>>>> like to share some insights from the perspective of my clients.
>>>>
>>>> The reality the consumer has an overabundance of choices and a marketer
>>>> has an overabundance of tools to choose from.
>>>>
>>>> But the number of hours in a day to make those choices has remained
>>>> exactly the same.
>>>>
>>>> As the number of choices have increased, the odds that bad choices are
>>>> made increases.
>>>>
>>>> Share of Voice, as many measuring sticks, is flawed from the start
>>>> because there is no truly accurate way to measure or project it. One
>>>> marketer can spend the same amount of dollars much more effectively than
>>>> another. And since few marketers publish their mistakes, no one really
>>>> knows what really happened. In fact most published accounts of marketing
>>>> case studies have very little resemblance to what really happened.
>>>>
>>>> I continue to be shocked that no new entry capitalizes on digital
>>>> technology and social media to offer an improvement over Nielsen to
>>>> monitor integrated marketing in real time.
>>>>
>>>> K-
>>>>
>>>> Katherine Warman Kern
>>>> www.comradity.com
>>>> @comradity
>>>> 203-918-2617
>>>>
>>>> On Feb 17, 2013, at 9:37 AM, sylvain willart
>>>> < >
>>>> wrote:
>>>>
>>>>> This "tragedy of the commons" made me think when you first posted about
>>>>> it.
>>>>> The sheep example you mention is well-studied in economic game theory,
>>>>> and there are some writings as well in Public Economics sudies dealing
>>>>> with scarce resources,
>>>>> But I very rarely read this kind of thinking in advertising/marketing.
>>>>> Only perhaps in "Store Wars" (Corstjens & Corstjens , 90's). Actually,
>>>>> the hypothesis of the consumer brain being a scarce resource is
>>>>> sometimes discussed, but never measured. And media planning relying
>>>>> heavily on measures and metrics, this hypothesis does not well fit in
>>>>> traditional approaches.
>>>>> Moreover, you can expect people to protect scarce natural resources
>>>>> (even if they loose direct advantage) for the sake of a "bigger cause"
>>>>> involving altruism (a long studied effect in game theory); but who
>>>>> really cares about the exhaustion of conusmer brain? there is nothing
>>>>> here a good night of sleep can't fix... (the consumer himself may be
>>>>> the only one to care, hence the importance of VRM tools IMHO).
>>>>> Media planning is also competitive by nature, and while planning you
>>>>> have to care more about your competitors' expenses than your
>>>>> consumers' ability to process all those ads. An important metric in
>>>>> media planning is for example the "share of voice" (your expenses
>>>>> divided by the market expenses), perhaps the dumbest metric ever
>>>>> invented, as it is known from long it is not robust at all (meaning it
>>>>> can lead you to make stupid planning choices)
>>>>> The entropy hypothesis however may be quite appealing, and this metric
>>>>> is often used in other field of marketing (for measuring variety of
>>>>> assortments for example). I'll try to dig into it to see wether it has
>>>>> been used in advertising/intrusiveness research.
>>>>>
>>>>> Sylvain
>>>>>
>>>>>
>>>>> 2013/2/17 Chris Savage
>>>>> < >:
>>>>>> Sylvain,
>>>>>>
>>>>>> Thank you, this is very helpful. I will ponder a bit more.
>>>>>>
>>>>>> I have mentioned, perhaps on this list, my sense that there is a
>>>>>> "tragedy of
>>>>>> the commons" effect going on among those who would sell me stuff.
>>>>>> Just like
>>>>>> in the Garrett Hardin story where each shepherd looks at the common
>>>>>> field
>>>>>> and thinks, "Oh, letting one or two extra sheep from my flock graze
>>>>>> won't
>>>>>
>>>
>>>
>>> e-mail:
>>>
>>> blog: www.iainhenderson.info
>>> twitter: @iainh1
>>>
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>>
>


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