How To In SL

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Many of us--OK, most of us--are new to Second Life. While it is an incredible environment, the experience could be greatly enhanced if we knew more about how it works, why it works, and what we can do. Here are some topics of discussion that might attract some interest:

How do we BUILD in SL? I see fantastic avatars and flying cars, dragons and weapons and drunkards. How are these created? Would anyone be able to teach an introductory class in Building 101?

How do you START A BUSINESS in SL? There are shopping centers offering everything from avatars, to clothing, to...well...use your imagination. What are the economics behind these transactions? What are the legal reporting requirements on income earned from SL? What is the potential to earn?

Offered by Geoff McGovern

List of Interested Participants

Comments

Let me offer a more detailed comment about the TEACHING aspect. I'm offering a class in the spring, a Freedom of Speech Seminar, that will focus on speech in a digital age. I'm assigning Benkler and a number of works that are on point. The lessons to be learned from our CyberOne class were among my motivations for joining CyberOne: the knowlede of Wikis, blogs, SL, podcasts and the like clearly fit with my new class offering. But I'm very interested in how to use these tools as an instructor. How do I set up a course wiki on my own? Likewise, how to I start a class blog? How can SL be used to enhance the learning experience (well...we all have first-hand knowledge about that). I guess I'm looking for the how-to from an instructor's perspective, rather than from the participants' eye.

Update: Check this out: MIT Collective Intelligence and