Difference between revisions of "Thur 10pm Tilthursday"

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We intend to influence The Berkmans/The Berkman Center.
We intend to influence The Berkmans/The Berkman Center.
==7. Develop your strategy. ==''In order to accomplish your goal, your group needs a specific strategy/plan. For instance, if your goal is to educate a particular group of people about an issue, you might plan an event in Second Life about the issue and try to get people to attend it. Or you might build an environment that includes text and video that teaches people about the issue that they can experience on their own time. Consider your goal and choose a plan that seems to you to be both doable and well-suited to accomplishing your goal. Please state as specifically as possible your plan for executing your goal. We recommend using the following format:''
==7. Develop your strategy. ==
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Revision as of 00:32, 9 December 2006

This is our project submission for Tilthursday, I copied the template Rebecca made below:

Section 1: Overview

1. Please list the members of your group

Oliver Day
Steven Spund
Ada Padilla-Woltz
Jeffrey Binder
Daniel Li
Patrick Engelman

==2. Please state the topic area of your project:==
Open Courseware

3. Please state the regular meeting time of your group and any other mechanisms that your group is using to communicate

We meet Thursdays at 10PM. We mainly use chat rooms on AIM, we also use the |Project Discussion Space on Moodle, and an external wiki

Section 2: Your Topic

Intellectual Property and Contract

4. Choose an issue.

Our topic area is open access to educational materials at universities within SL. A number of different schools use Second Life for different purposes.

5. Describe your dispute.

The code made by the Berkman Center in Second Life for learning is easy to share, it would be great if the Berkman Center could work towards more open access to educational tools and materials.

Section 3: Your project

   * persuade Berkman Island to take a particular action 
   * persuade other educational institutions to take a similar action

==6. Pinpoint your goals. ==

   * raise awareness among the SL community of your particular issue

6a. State your goal for the project: What does your group intend to accomplish?

We propose that the powers that be in Berkman Island adapt a mission statement, in which Berkman Island announces its dedication to open access for online learning in an attempt to generate interest among other educational institutions in second life.

6b. State your audience for the project: Whom do you intend to influence?

We intend to influence The Berkmans/The Berkman Center.

7. Develop your strategy.

Individual Goal Objective table
Objective Tactic/Method Who's responsible Target Date
1. Condense Message Proposal Daniel, Patrick, Steven, Oliver, Jeff and Ada 12/11/2006
2. Gather @large student needs Interviewing Oliver, Patrick, Daniel, Jeff, Steven and Ada 12/9/2006
3. Focus project Create Mission Statement Steven 12/11/2006
4. Ensure @large component for CyberTwo class Letter to Berkman Patrick, Ada and Oliver 12/12/2006
5. Visual element for proposal Logo Steven, Oliver and Ada 12/8/2006
7. Enshrine @large student rights Create Bill of Rights Patrick and Ada 12/8/2006
8. Raise awareness Create Buzz Daniel, Oliver and Jeff 12/8/2006
9. Present project to class Create presentation Ada and Steven 12/11/2006
10. Make a visual message Video Patrick and Oliver 12/11/2006
10. Podcasts Podcasts Daniel, Patrick, Steven, Oliver, Jeff and Ada Date here

7a. Generate buzz.

[Edutech podcast] --Oliver

Contacted Geoff about teaching guide --Oliver

Interviews with @large students (multiple members)

Collaterial creation (presentations, etc) --Ada

Podcast (we all made them but one stood out) -- Patrick

Section 4: Evaluation

9. Measuring Success.

Will cyberTwo have an @large component?

Success measurement table
Criterion of success Method of measurement
1. Berkman Responds to Letter Method here
2. Podcasts are heard Method here
3. Video makes impression Method here
4. Cybertwo has @large component Method here

Section 5: Open Questions

Please state any questions or unresolved issues relating to your project. These can be questions for us or just a sort of "to-do list" of unresolved issues that your group needs to work out. For instance, you might want to build a cool object, but none of you feel that you can do that on yourown. An unresolved issue might therefore be how to recruit someone to help with the build. This is probably the most important part of this entire plan, especially in the early phases!