Difference between revisions of "Thur 10pm Tilthursday"

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Open Courseware
 
Open Courseware
  
==3. Please state the regular meeting time of your group and any other mechanisms that your group is using to communicate== (such as a page / thread on the Moodle discussion, a Google group for email, etc.)
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==3. Please state the regular meeting time of your group and any other mechanisms that your group is using to communicate==  
  
We meet Thursdays at 10PM,
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We meet Thursdays at 10PM.
we mainly use chat rooms on AIM, we also use the [http://stateofplayacademy.com/mod/forum/view.php?id=30 |Project Discussion Space on Moodle,] and [http://zeroday.hastypastry.net an external wiki]
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We mainly use chat rooms on AIM, we also use the [http://stateofplayacademy.com/mod/forum/view.php?id=30 |Project Discussion Space on Moodle,] and [http://zeroday.hastypastry.net an external wiki]
  
 
==Section 2: Your Topic==
 
==Section 2: Your Topic==

Revision as of 05:08, 8 December 2006

This is our project submission for Tilthursday, I copied the template Rebecca made below:


Section 1: Overview

1. Please list the members of your group

Oliver Day
Steven Spund
Ada Padilla-Woltz
Jeffrey Binder
Daniel Li
Patrick Engelman

==2. Please state the topic area of your project:==
Open Courseware

3. Please state the regular meeting time of your group and any other mechanisms that your group is using to communicate

We meet Thursdays at 10PM. We mainly use chat rooms on AIM, we also use the |Project Discussion Space on Moodle, and an external wiki

Section 2: Your Topic

4. Choose an issue.

   * Say your group has chosen intellectual property & contract. 

You might narrow to the issue of Marc Woebegone, a person whose account was terminated by SL without refund of any of his money spent on land purchases. More info here. Please state the specific dispute or issue that your groupwill be focusing on. Please also provide links to any relevant information thatyou've gathered about the dispute and/or a description of how you intend togather information about the dispute.

==5. Describe your dispute. == Please state the issues that your group finds interesting about the dispute. That is, please connect the dispute to the overall topic area and explain.

Section 3: Your project

==6. Pinpoint your goals. ==

   * raise awareness among the SL community of your particular issue


Achieving project goals is not one of our criteria for a successful project.


However, do not choose a goal that requires a strategy you cannot execute.
The project can be risky, but it can't be unrealistic.

6a. State your goal for the project: What does your group intend to accomplish?

6b. State your audience for the project: Whom do you intend to influence?

==7. Develop your strategy. ==In order to accomplish your goal, your group needs a specific strategy/plan. For instance, if your goal is to educate a particular group of people about an issue, you might plan an event in Second Life about the issue and try to get people to attend it. Or you might build an environment that includes text and video that teaches people about the issue that they can experience on their own time. Consider your goal and choose a plan that seems to you to be both doable and well-suited to accomplishing your goal. Please state as specifically as possible your plan for executing your goal. We recommend using the following format:


Individual Goal Objective table
Objective Tactic/Method Who's responsible Target Date
1. Objective here Method here Name here Date here
2. Objective here Method here Name here Date here
3. Objective here Method here Name here Date here
4. Objective here Method here Name here Date here
5. Objective here Method here Name here Date here

==7a. Generate buzz. == Your first objective is likely getting the attention of your audience. Because no one (not even others in this class) is required to pay attention to you, you must call attention to the importance of your issue. Your strategy might include generating buzz – catching attention in a positive way (like a fun object or a good short piece of video or machinima). The strategy should also describe the distribution mechanism: how will you get your attention-grabber in front of people. However, avoid using spam techniques! For example, do not fill the world with self-replicating objects that advertise your event. The damage you will cause yourselves (and our class) will almostcertainly outweigh the benefits.


Section 4: Evaluation

==9. Measuring Success. == Even though we don't require you to succeed with yourproject, your group should have a clear idea of how to know whether the projecthas been a success or not.


Success measurement table
Criterion of success Method of measurement
1. Criterion here Method here
2. Criterion here Method here
3. Criterion here Method here
4. Criterion here Method here

Section 5: Open Questions

Please state any questions or unresolved issues relating to your project. These can be questions for us or just a sort of "to-do list" of unresolved issues that your group needs to work out. For instance, you might want to build a cool object, but none of you feel that you can do that on yourown. An unresolved issue might therefore be how to recruit someone to help with the build. This is probably the most important part of this entire plan, especially in the early phases!