Nick Rose Journal Entry

From CyberOne Wiki
Revision as of 03:05, 26 September 2006 by <bdi>Nrose</bdi> (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

When I first started using Scratch, I have to admit I was a little overwhelmed. There were so many different buttons and so many different things you can do. It was very weird not knowing how everything logically goes together. When I have to write a paper, I at least know how to use the tools before I get started. I might not know exactly what I’m going to write about, but I already know how to type, etc. In this case, I not only had to think of a type of game to make, I had to figure out how to make it using tools I had never used before. Once I got the hang of it, though, I really enjoyed using Scratch. By the end, I actually felt constrained by some of the laws of the program. There were some things I wanted to have my Skeeball game do that the structure of the code wouldn’t allow me to do. In talking to some other people in the class it sounds like they had the same experience. It made it hard to plan ahead because I wasn’t sure what the software could do and what it couldn’t. Still, the ease of using Scratch more than made up for these minor limitations. Part of the fun for me was just experimenting with Scratch. It seemed like there were multiple different ways to accomplish each task which was nice. Plus, it was fun to see and try all the different games and animations that everyone else came up with.