Difference between revisions of "David Ardia's Scratch Journal"

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--[[User:David|David]] 10:18, 27 September 2006 (EDT)
 
--[[User:David|David]] 10:18, 27 September 2006 (EDT)
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*nesson here: loved it! through many levels! thanks

Latest revision as of 10:16, 29 September 2006

As I was polishing the game before uploading it, I was reminded of an important programming lesson: regularly save your work. I lost about 3 hours worth of tweaking because I was tired and didn’t make sure I hit save before I exited the program.

In any event, I found Scratch a lot fun and very addicting. I think it was an excellent tool for showing us how “code is law” and how the decisions we make (or don’t make) which are reflected in the programming code set the parameters of action within our games.

Here are a few suggestions about the program itself:

-Add an autosave function

-Allow cutting and pasting of commands

-Allow for subroutines and subroutine calls

--David 10:18, 27 September 2006 (EDT)

  • nesson here: loved it! through many levels! thanks